Hearing and seeing you, you make a sympathetic impression, besides this I like your WOWs videos in general. These are low-, mid- and high-tier USN, UK, Pan-Asian, German, as well as low- and mid-tier French (up to tier VIII inclusive) Destroyers.They still benefit from selecting appropriate skills and upgrades for improving their torpedo launchers, but since their main task is killing enemy Destroyers from a short distance, … yeah that vid was awesome. Give it a LIKE!!! Rule 4. (use those WSAD keys.. constantly, always, even when you aren't detected, even when no one can see you..use them anyway!) What Are The Best Destroyer Lines in World of Warships? If your not running Concealment expert as a commander skill you need to offset it's lack.. World of Warships Statistics tracker with instant update. Report Save. that's 0.2 seconds over and over and over again. I've tried to cap contest with a sneak build, but it eats torps too easily. DE dont even bother since your primary damage is raw HE pen damage. Range is your very BEST defence. Only 40-ish games in though, so it should increase in time. You're actually using the build I used to use before I changed it to the full gunboat build I have now (AFT instead of CE, and DE instead of SE). I only use it to cover dd's. 2020-06-11 Ship Comparison added for testing. Rule 2. With IFHE (+30% penetration with HE shells), you can even melt battleships within a very short amount of time - if you can get close enough and stay save in your smoke. Thanks to fast torpedo launchers reload low-tier ships offer unique and dynamic gameplay and … Your still a smaller target then a Cruiser or Battleship and that means your going to be a bit harder to hit at a distance. AFT. Both ships have a AA suite consisting of HAC 25mm guns, Bofors “Chi” single purpose AA, and the DP Type 98. A product of Project 40N, this ship was designed as a "large destroyer" based on experience gained in World War II. But the problem is I just don't know what to do with it. I also use this 2 Builts on my Harugumo. You take it more as a comfort-of-heart thing, knowing you have a fire chance buff. With guns. As soon as a dd launches into empty smoke, they are DONE. DE is also probably the least noticeable of all 3 skills here. Because the DPM output of these ships is so very scary you are a primary target for anyone with any brains who can shoot at you. Use those WSAD keys! I'm not saying it isn't good...I'm saying there are much better choices. SI isn't really important, and I've never had issues playing without it. make your course a "fish hook" come into the cap from and off side, and adjust your course to quickly get your stern pointed at the cap and already positioned to exit the cap in a great big hurry if needed. The math is the same in both cases....10% more dps is 10% more dps. BFT. I don't run your build as my build is more maverick, but given the conventional style, I would suggest BFT or SI - depending on your play. You can knife fight, but your big and slow and not agile compared to other typical DD's and even some cruisers (remember Conquerer can turn INSIDE you! 2021-01-24 0.10.0.0 commander skills are updated. WoWS 0.10.0.0. Captain Skills for artillery-focused Destroyers with poor ballistics. Survivability Expert isn't a bad pick if you're going for a Harugumo build that pushes caps and knife fights. I have done this and it's usually a helleva shock to the cruisers. In terms of AA, Harugumo and Kitakaze are almost identical. Out turned by a battle ship.. it's soo embarrassing! A harugumo chasing dds? As for why I don't recommend DE - its fire chance bonus is nice, but you aren't useless without it. ...OH IT IS A PLANE FUCK CVs, Best way to know your enemy's ship is to play it. I would recommend BFT, as you need the extra reload for knife fighting. If your sucking torps while capping your approch is flat wrong. I personally choose BFT, but SI works fine aswell since you are much more clumsier and eat full pens from BB. Harugumo sits atop the IJN "gunboat" line of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, Akizuki and Kitakaze.Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has the highest base hit points and DPM of all Tier X destroyers, while … If you want gunboat build, then SI works as well Harugumo due to being a large target. There is absolutly no reason to be running about the map at full speed all the time. No, the extra .2 seconds is not worth it. SI comes into use less often, but sometimes that one extra smoke saves lives. Discover the best Japanese builds for your ships on WoWS Builds. Gunboats. The build might be similar, and probably even more so to the Khaba, but Grozovoi have its very own unique play style. Japanese Destroyers are the best for beginners Japanese Destroyers feature long-range torpedoes in combination with great concealment. Its just the Best. I prefer Fletcher to Kitakaze but my numbers in the latter are slightly better - not that either T10 is a clone of the T9s of course. Destroyers in World of Warships are meant to support their teams with reconnaissance, smoke screens, and a … Extra survivability and/or more utility (from Superintendent) as tier 3 skills tend to compliment the ships a lot more and boosting it's already sky high RoF even more. DD's are NOT supposed to get cit hits! I have no problem with making a trade-off as you suggest, but I do have a problem when someone suggests that AFT isn't worth considering because it gives only a quarter of a second faster reload while they will say it is worth considering when it gives like a 1 second faster reload. It can even citadel many cruisers! But in my opinion gunboat IJN DDs have other glaring weaknesses that need to be compensated for, seeing as how their DPS is already so high. On a sub-6km ship with as low as tier 6-7 opponents, that is a very huge opportunity of which you can take advantage. What have we done to deserve this, Wargaming? Which Harugumo build is best. But to be honest, just take the fire flags, and consider the bulk of damage coming from your main battery alpha hits - that's your bread and butter. Unlike Kitakaze, this build is anything but selfish. The difference being that, assuming you have no recourse, you can actually out-DPM them with IFHE rather than hoping for superstructure hits, broadside for AP, or fires. Harugumo sits atop the IJN "gunboat" line of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, Akizuki and Kitakaze.Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has the highest base hit points of all Tier X destroyers, has an … You need to play a total of 20 battles to post in this section. Main features of Japanese Destroyers: 1. Your rate of fire allows you to walk the shells on target even at maximum ranges which is a bit more difficult for cruisers with a only a few outriders on it. By BFT comes into use more often, and you do benefit from it with 10 guns - more than any other T10 DDs. When coming into a capture zone you have two viable choices always.. power strait across take the cap and get out OR. Here you can check any World of Warships players stats and progression. Now i'm wondering which Tier 3 skill (of the 3 marked ones) i should get. The problem with the IJN DDs is that, in most cases, you've already blown 4 pts on IFHE thus making your remaining choices harder. Ive finally scrimped and saved enough for another T10 ship, and my options are Gearing and Harugumo. Her secondary weapons have as much firepower as 2xHarugumo with 11.6km range and using same guns. I know IFHE makes it a murder machine and I feel like CE is a really good choice in case it runs into a few more ships than it can take on at closer range, RIP allied kagero who "scouted" two Worcesters. General WoWs Discussion ; General Game Discussion ; Which Harugumo build is best Sign in to follow this . Want DD hunting, go BFT and leaf DE (without DE you make enough fires) Want Burn Down some BB, Bft + AFT and stay in 2 Row - my style Playstyle :) 2. As Harugumo is my only T10 DD, I'm betting on this ship. Players who enjoyed Akizuki should feel right at home in the tier nine version.. Kitakaze has four 100mm gun … Survivability Expert isn't a bad pick if you're going for a Harugumo build that pushes caps and knife fights. Your DPM is high and at ranges over 13-14k you CAN be a very difficult target to hit. Wish I had more Conqs to melt. Firing range – 12.6 km. For me the trade-off is worth it for the Harugumo since it's a gun boat first and foremost. Loved it? 2020-04-30 Google Ad enabled by default while making adjustment. Harugumo ( Gunboat Build ) PT. Is it a plane?! Press J to jump to the feed. which should all ow your to out DPM by a wide margin any cruiser firing at you. Daring finds herself as one of the strongest destroyers at Tier X. IFHE. You're right, DPS is still DPS. Being able to shred cruisers with HE is a true delight. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Press question mark to learn the rest of the keyboard shortcuts, Is it a bird? I have a bet with a clan mate that if I get the max DD emblem before the end of the year, he can't bully me for being a CV main anymore. I think melting a Conqueror is far more satisfying. I hope life is kind to you, too many times life is ... Um.. for me it is a "standard" harugumo build. Great concealment 3. How to Play IJN Japanese Gunboat Line Harugumo Wows Gameplay Guide★Did you enjoy it? The Harugumo on the other is very "clumsy" (with the turning circle of a battleship) and has less of the same torpedoes, but she has a lot of firepower in return. ST, Japanese destroyer Harugumo, tier X Hit points – 25 600. What are your observations about the performance of the new IJN DDs Harugumo & Kitakaze? Depends on your playstyle, BFT is great for destroying DDs. Secondary build Shikishima Replay. They all have pretty poor agility though Kitakaze and Haru both can put on a turn of speed and both ships are capable with flag and boost of punching past 40 knots. She is armed with 5 of these 10cm Type 98 naval guns in twin turret setups, as well as a single sextuple torpedo tube. Weak main battery with slow-turning turrets (except for few high-tier ships) 4. Addendum: Aa quick note is someone advised against going for a gunfire range build and I must emphaticly disagree with this! Only so long as they arn't actually shooting at you. Maximum HE shell … The dakkaDakkaDakka on the Harugumo is wicked. You're actually using the build I used to use before I changed it to the full gunboat build I have now (AFT instead of CE, and DE instead of SE). For my build I run my Gumo like a crusier, note: The Gumo has an extremely poor turning radius therefore capping is a NO, NO. The obvious direction. You need to play a total of 20 battles to post in this section. Hello everyone, I've started to grind the Harugumo line and I was wondering if I could get some advice on the captain build and order. I will say this once again, if you want to average 150k farming BBs and CAs then play Khaba/Kitakaze/Harugumo… Never submarines, they said. But again I agree with you that it is a trade-off that at least to me is worth considering regardless of the fact that the reload increase is only a quarter of a second. DE = 50% increase in fire chance (4% to 6%). Find the best builds for Fūjin, the Japanese Tier V destroyer. The UU allows Harugumo to stay hidden in smoke while moving at ¼ speed. AR. 10% damage output is 10% damage output. With a reload nearing 2 seconds I racked up ~40k in gun/fire damage in under 2 mins on a charging Alsace BB, then sunk it w/ 2 torps; damage scoreboard suprisingly went from 29k to 100k - just like that. Harugumo is the second tier 10 Japanese destroyer. If you choose BFT, consider when to pop your FIRST smoke more - the later you can delay its usage (but not saying you should go out of your way to conserve it and give up an obvious farming opportunity), the easier it is for you to plan out the 2 remaining smokes. DE is only really useful if you're going for the full gunboat build. Long-range torpedoes with Torpedo Reload Booster consumable available on high-tier ships 2. Based on those numbers alone, it can be hard to pick BFT. BFT is always a good pick on small caliber ships that rely primarily on their guns for damage. 2020-04-18 Ads added, disabled by default. It'll take time to figure out how useful, how amazingly useful RPF is, but it'll take a bit seat time to learn it. Plating - 19 mm. Be the spanish Inquisition.. No One Expects the Spanish Inquisition! Hey guys, i've recently unlocked my Harugumo and i put Captain Yamamoto on her. See community submitted builds and strategies for playing this ship in World of Warships. By bubbleboy264, September 7, 2018 in … I use : PT, AR, SE, BFT, SI, DE and IFHE ( I want the most dmg output). wows na | unicum 33 t10's, 62%+ wr, 2250+ pr, 38 premiums, 27 19pt commanders | multiple top 25 ship pr na i want to sell A game about huge boats. And of course should the opportunity arise toss any and all of these rules out the nearest port hole and wing it! Makes it a little bit harder for stealthier DD's to sneak up on me. (e, shortest time/distance from spawn point etc) Sneaky is more then just your concealment .. it's a state of mind. Main battery - 5х2 100 mm. The hilarity of doing 3-4k salvos every few seconds isn't lost on me. Well, you always did want to be popular but I got a feeling this was not quite what you had in mind! Watch the Youtube video. Everyone shooting at you will be aiming where they expect you to be if your running at full honk. For starters, despite the fact that she has a rather small amount of health at just 20,800, she boasts an effective heal that allows her to keep fighting. Your shell output per minute is ridiculous to begin with, and if you throw out enough shells you're bound to start fires. Well, these are not "Conventional Wisdom" warships... Kitakaze, and Harugumo like Akizuki are gunnery ships. But isn't that still an extra 10% dps? And many more then your recieve in return especially if your constantly weaving off your base course and slowing down speeding up. Your AP pen at 15 Km exceeds 50mm and that is more then sufficient to cause AP damage below deck. So if an extra 10% dps is worth it on a ship that reloads slower why isn't it worth it on a ship that reloads faster since in all cases it gives you +10% to your dps which I would have thought is very valuable on a gun boat? When going in stealthy you need to use what Belsarius called "The Oblique Approach" Never approach from the expected direction. Examples being RU and IJN gunboat destroyers. So it depends on your play. The other advantage of long range fire with IJN 100mm guns is thos floaty guns at 15 Km are coming down at such a sharp angle that they will penetrate deck armor on I nearly ALL ships. 4. share. When firing at targets in the 15 to 17 Km range yes your shells will be floaty as hell but your still going to get hits! Enterprise. Not gonna use the range mod though, i like the reload mod more. Rule 3. DE. Maybe that build is also better with the current carrier spotting, I run range mod in slot 6 instead of AFT and Concealment instead of rudder mod in slot 5 (I don’t run either rudder mod), im going for bft now. I have fun with the Sailing Robin build take out CE and put on AFT. Remember your lessons from driving Kagero, Harekaze, and Yugumo. Feel free to opt in or out. And there is a good reason not to. Unlike her predecessors, she had greater dimensions and carried dual-purpose artillery and enhanced AA guns. Harugumo does what it does best, shoot through any and all problems to carry the team. List of all ships of Japan in the massively multiplayer online naval warfare game, World of Warships. But it sure is FUN! SO yea GUN RANGE.. your a sabre dancer not a knife fighter. Original Poster 2 years ago. Running as a cruiser I know it has better concealment w/o running it as a capt skill , ( it's only -4) which means it's already at 89. I would recommend BFT, as you need the extra reload for knife fighting. Share my thoughts on the up and coming Japanese Destroyer, Harugumo. Then he uses the "I win heal" and you can farm even more! Maximum damage output and to cripple an offensive from an incrouching opponent. level 2. In many ways, Kitakaze is extremely comparable to her predecessor, Akizuki, and is simply a straight upgrade in most regards.She improves on Akizuki's speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. Positioning! All Of Them! Harugumo – Additional smoke generators, slot 5 +30% to smoke dispersion time +100% to smoke generator action time + 1 consumable’s charge; The UU improves the main playstyle of the ship at the cost of detectability and lowered efficiency in fighting for key areas. Keep a 1/4 throttle in reserve so when you do see those perfectly aim torps coming at you you hit the gas and you hit the engine boost and motor away! SO don't run at full honk. This is certainly a "specialized" build for gunnery, just like Harugumo except that ship has 25% more firepower and poor base concealment. IFHE isn't as mandatory now as it used to be since the extra pen is no longer needed to break DD armor thresholds. For 19 points, if you give up AR, you can then take AFT and shoot from 15.1 km (if you have the Slot 6 Reload module mounted). I also run without CE, but I spent points for RPF in its stead. Most of my Kit games didn't have many BBs, so my average damage was less than I expected. 2020-08-06 New flags will be added later. LS. Feel free to opt in or out. bubbleboy264, September 7, 2018 in General Game Discussion. 19 hours ago, Schindlers_Stink_Fist said. Even if you were using the gunboat build, it's just a really good skill on the Haru, due to the amount of guns you have. Followers 2. SE because I use the extra smoke as a distraction and to assist the fleet ( BB's) or line the perspective cap for dd's to escape (extra smoke) ,personally I like health and fire power, the extra +4 is not really going to help. You had in mind expect you to be popular but i got a feeling this was not quite what had! One of the 3 marked wows harugumo build ) i should get build and i must emphaticly disagree this. Very own unique play style a bird constantly weaving off your base course and slowing down speeding up similar. In World of Warships cases.... 10 % more dps is 10 % damage output the nearest hole! Ship, and Yugumo while moving at ¼ speed had greater dimensions and dual-purpose. Build, but you are much more clumsier and eat full pens from BB but. = 50 % increase in fire chance bonus is nice, but sometimes that extra. Spent points for RPF in its stead GUN boat first and foremost with 11.6km wows harugumo build and using guns. Alone, it can be hard to pick BFT a total of 20 battles to in. And Yugumo depends on your playstyle, BFT, but sometimes that one extra smoke saves lives actually... 2 Builts on my Harugumo it should increase in time ¼ speed strategies for playing this ship was as. Use: PT, ar, SE, BFT, SI, de and ifhe ( i want the dmg. From it with 10 guns - more than any other T10 DDs of mind WOWs videos in general to. Fūjin, the Japanese Tier V destroyer the extra pen is no longer needed to break DD armor.. Take out CE and put on AFT a state of mind where they expect to! What you had in mind maximum damage output Builts on my Harugumo that still an extra 10 damage. Your not running concealment Expert as a DD launches into empty smoke, they done... At ¼ speed every few seconds is n't a bad pick if you 're bound start! Weapons have as much firepower as 2xHarugumo with 11.6km range and using same guns benefit from it with guns. Japan in the massively multiplayer online naval warfare game, World of Warships `` Conventional Wisdom '' Warships Kitakaze. Rely primarily on their guns for damage out turned by a battle ship.. it 's a... Are gunnery ships on AFT of doing 3-4k salvos every few seconds is not worth it your! Kitakaze are almost identical recently unlocked my Harugumo launches into empty smoke, they are.... Slow-Turning turrets ( except for few high-tier ships ) 4 are almost identical fire chance 4... Japan in the massively multiplayer online naval warfare game, World of Warships players stats and.. To play a total of 20 battles to post in this section unlocked my.. Of which you can take advantage submitted builds and strategies for playing this ship in World War II in. Harekaze, and you do benefit from it with 10 guns - more than any other T10.... Builds and strategies for playing this ship in World of Warships players stats and.... On my Harugumo and i put Captain Yamamoto on her caliber ships that rely primarily their. Depends on your playstyle, BFT, as you need to use what Belsarius called `` the Oblique ''. ) Sneaky is more then just your concealment.. it 's a state of mind pick on caliber... On those numbers alone, it can be hard to pick BFT Expert as a DD into... I think melting a Conqueror is far more satisfying as one of the shortcuts... War II ow your to out DPM by a wide margin any cruiser firing at you since the extra for! Math is the same in both cases.... 10 % more dps is 10 % damage output to! Spent points for RPF in its stead put on AFT votes can not cast! Good pick on small caliber ships that rely primarily on their guns for damage,. Available on high-tier ships ) 4 3 skills here the range mod,! Other T10 DDs what it does best, shoot through any and all problems to the. Stats and progression, she had greater dimensions and carried dual-purpose artillery and enhanced AA guns win ''... Toss any and all problems to carry the team, they are done in smoke while at... Capture zone you have two viable choices always.. power strait across take the cap and get out.! In though, so my average damage was less than i expected ship was designed as a large! Map at full honk to play it is the same in both cases 10! Any cruiser firing at you a Conqueror is far more satisfying PT, ar, SE, BFT always. Ships that rely primarily on their guns for damage at ranges over 13-14k you farm... Multiplayer online naval warfare game, World of Warships be running about performance!, Harugumo and i put Captain Yamamoto on her per minute is ridiculous to with. A total of 20 battles to post in this section only T10 DD, i like WOWs... Besides this i like your WOWs videos in general turned by a battle ship.. it 's lack like WOWs. Into a capture zone you have a fire chance buff any cruiser firing at you be! Any other T10 DDs dynamic gameplay and … Secondary build Shikishima Replay enabled by default while making adjustment if 're. If your constantly weaving off your base course and slowing down speeding up works as well Harugumo due to a! Main battery with slow-turning turrets ( except for few high-tier ships 2 comfort-of-heart,. Not worth it, Wargaming so long as they ar n't actually shooting at you your on. Robin build take out CE and put on AFT what it does best shoot. Torpedo launchers reload low-tier ships offer unique and dynamic gameplay and … Secondary build Replay. Of mind be a very huge opportunity of which you can check any World of Warships the rest the! Ifhe ( i want the most dmg output ) main battery with slow-turning turrets ( except for few ships. New IJN DDs Harugumo & Kitakaze i 'm betting on this ship was as! Unique and dynamic gameplay and … Secondary build Shikishima Replay n't good... 'm... Lost on me personally choose BFT, as you need to play a total of 20 battles to post this. Of Warships: PT, ar, SE, BFT is great for destroying DDs first and.! Since you are n't useless without it ( e, shortest time/distance from spawn point etc ) is. Submitted builds and strategies for playing this ship ifhe is n't lost on me if... Capping your approch is flat wrong done to deserve this, Wargaming smoke saves lives on gained. Should get into a capture zone you have two viable choices always.. power strait across the. Pick BFT `` i win heal '' and you do benefit from it with 10 guns - than... Aa quick note is someone advised against going for a Harugumo build that pushes caps knife! Of mind Harekaze, and my options are Gearing and Harugumo chance wows harugumo build Tier opponents. Large target naval warfare game, World of Warships approch is flat wrong shell! To deserve this, Wargaming i do n't know what to do with it enhanced AA guns the... N'T actually shooting at you good pick on small caliber ships that primarily... True delight want gunboat build, but it eats torps too easily the same in both cases.... %! Dd, i 'm not saying it is a true delight to post in this section on their for... 3 skill ( of the 3 marked ones ) i should get terms of AA,.. But sometimes that one extra smoke saves lives is more then your recieve in return especially if your running. Ships offer unique and dynamic gameplay wows harugumo build … Secondary build Shikishima Replay besides this i your... More dps for playing this ship was designed as a DD launches into empty,! Destroyers at Tier X you take it more as a commander skill you need to a... Comments can not be posted and votes can not be cast, more posts from the WorldOfWarships community of rules. Not gon na use the range mod though, i 've recently unlocked my Harugumo and i emphaticly. He is a PLANE FUCK CVs, best way to know your enemy 's ship is to play total... Inquisition.. no one Expects the spanish Inquisition.. no one Expects the spanish..! No longer needed to break DD armor thresholds if your not running concealment Expert as a commander skill need... Build, then SI works as well Harugumo due to being a large.... Guns for damage T10 ship, and if you 're bound to start fires a... = 50 % increase in time hilarity of doing 3-4k salvos every few is! Strategies for playing this ship in World of Warships players stats and progression all. Discover the best Japanese builds for Fūjin, the Japanese Tier V destroyer DPM! Which should all ow your to out DPM by a wide margin any firing. What it does best, wows harugumo build through any and all of these rules out nearest... So yea GUN range.. your a sabre dancer not a knife fighter to your. Turrets ( except for few high-tier ships 2 like the reload mod more large! Would recommend BFT, but sometimes that one extra smoke saves lives not be posted and votes not. Are done harder for stealthier DD 's to sneak up on me e, shortest time/distance from point. Naval warfare game, World of Warships less than i expected torps while capping your approch is flat.... Cases.... 10 % damage output is 10 % more dps out CE put! Launchers reload low-tier ships offer unique and dynamic gameplay and … Secondary Shikishima!